Accessibility
Last updated: 2026-07-01
We want PinThePrice to be playable by as many people as possible, on the phone and on the web. Accessibility is an ongoing effort — here's where we stand and how to reach us.
What we do today
- Colour choices aim for sufficient contrast, and we avoid relying on colour alone to convey scoring.
- Interactive controls are reachable by keyboard on the web, with visible focus.
- Text scales with your system settings; layouts reflow on small screens.
- Images that carry meaning include text alternatives.
Known limitations
- Map interactions are inherently visual; we're improving non-visual alternatives for pinning.
- Some game animations may be reduced in a future release when you request reduced motion.
Standards
We aim to align with WCAG 2.1 AA as a target and treat gaps as bugs to fix.
Tell us
If something is hard to use, email support@pintheprice.example and we'll prioritise it.